1/1/2024 0 Comments Parallax wave parallax tidePlease use the Magic Judges chat to ask about rules and card interactions. List any experience (if any) you've had with the deck.īe respectful of all suggestions and criticisms. Include the deck's main goal and how it gets there. Include commanders, strategies, wincons, or if you are going into a blind meta. If you cannot afford a bunch of cards all at once feel free to ask which suggestions you should prioritize getting first. You must provide a decklist from a deckbuilding site.However, expect non-budget cards to be brought up and discussed. Common ways this rule is broken include any post that talks about a deck but doesn't provide a decklist, does provide a decklist but doesn't give any information about the metagame, your general strategy, or other relevant information. Contrary dialogue is valuable - personal/emotional attacking is not. Feel free to ask questions.Īccept that opinions are just opinions. Discord Server Decklist Database Combo Database cEDH Staples List Etiquetteīe inquisitive. As such, it is difficult for me to recommend a Cube size where I would run Parallax Tide.A community for passionate EDH players to discuss the competitive meta of the format. In summation, Parallax Tide simply had too low of a power level to make it in a traditional Cube, but for Cubes where the environment is a bit more forgiving the card can do a lot of work. Furthermore, Parallax Tide is extremely poor against decks that can go under it, such as an aggressive Red or White deck paying 4 for Tide to remove lands is not the best play when facing down a ]. In addition, since the lands come back eventually, if the player isn’t able to leverage the tempo swing in a productive manner there’s nothing stopping the opponent from reasserting their board state when they get their lands back. For the Tide to do work, it needs to hit play early a mid-to-late game Tide simply does too little for 4 mana. Though Parallax Tide makes for some sweet plays, it was eventually cut due to a lack of consistency. Similarly, comboing Parallax Tide with ] essentially allows the player to restart the game with 5 lands on the battlefield, bypassing the need to play mana rocks. Of course, the way Tide is worded can also be used in different ways I’ve seen players exile their own lands in response to an opposing ], turning the opponent’s own card against them. From there, the Tide player can use this time to assemble threats, use this lull to find answers, or further tempo the opponent by bouncing whatever permanents the opponent has managed to develop giving their stunted mana base. Being able to deny the opponent 2 or more lands for several turns is devastating imagine being on turn 4 and only having 1 mana to work with. Dropping the Tide on turn 3 or earlier is a fantastic play, and with cards like these the timing of it is extremely important. Parallax Tide worked best when paired with mana accelerants, such as signets, or in a G/U deck with access to creatures like ]. Though I have long since removed that package from my list, I’ve still gained valuable insight into the Fading mechanic, and Tempo as an archetype while the card is very fun when it works, the number of times where it failed to excite was too numerous to count, and the slot was better served with a more consistent card. Tempo is a large part of Blue’s identity, and aside from bounce spells, counterspells and creatures such as ], I wanted to develop an archetype that attacks one of the key resources in the game: mana. ] is not a particularly popular Cube card, but luckily for the person who requested it for CCotD, I tested the Tide along with ] and ] as part of the Blue mana denial package, to moderate success. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. Remove a fade counter from Parallax Tide: Exile target land. At the beginning of your upkeep, remove a fade counter from it.
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